Carbon
Added
  • Added semi-async tracker mode (Less-CPU intensive, balanced and not buggy).
  • Added an option to toggle player tracker updates.
  • Added settings.yml support in spark profiler configurations tab.
Changed/Fixed
  • Optimized cpu usage for ASYNC-SCOREBOARD-PACKETS.
  • Fixed scoreboard lines disappearing with ASYNC-SCOREBOARD-PACKETS.
  • Improved default config to be bug-free AND optimized.
  • Fixed entity tracker breaking flushing logic and creating overhead.
  • Removed weak hash maps from CraftScoreboardManager as they are useless.
  • Optimized async entity tracker by a massive margin by removing extra chunk updates.
  • Optimized entity attributes.
  • Fixed citizens sometimes doing 500ms ticks.
  • Fixed ChunkCoordIntPairQueue being overloaded
  • Optimized CraftPlayer#hiddenPlayers
  • Update use ticks on cancelling PlayerInteractEvent.
  • Updated Netty to 4.1.91-Final.
  • Fixed CraftSign crash exploit (Regex, String length both)

Note: Please restart your servers for the changes to take place.
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Added
  • New modern player-chunk map system.
  • Added async catchers to prevent async teleportation.
  • Head-yaw fix backport from spigot.
  • Added network manager addition queueing.
  • Added "UPDATE_BEFORE_TELEPORT" in order to fix the long standing glitched player bug in async entity tracker.
Changed/Fixed
  • Fixed Entity#teleportAsync logic causing concurrent modifications. (Fixed SuperiorSkyblock)
  • Fixed Entity#teleportAsync not working when teleporting across worlds.
  • Improved player-chunk unload performance by only using x and z values for unload packet.
  • Reduced tick load of Chunk block ticking. (Credits: @Steviebeenz )
  • Fixed command feedback permission not working.
  • Fixed teleport command missing yaw and pitch arguments. (Requested by: @Waish )
  • Completed separated synchronous player chunks and asynchronous player chunks.
  • Fixed missed method override in AsyncChunkProvider. (Async chunk loads now properly call consumer)
  • Fixed delayed spawn logic for async entity tracker breaking Citizens npc support.
  • Reduced CPU usage of the default config by setting netty threads to 0 and -1 as default.
  • Fixed SWM not working with Async Entity Tracker.
  • Fixed bed explosion not working due to carbon knockback.
  • Resource pack check now runs next tick, allowing players login time.
Removed
  • Left over code from broken async hit detection system.
  • NON-BLOCKING-CHUNKS from async entity tracker.
Note: Please restart your servers for the changes to take place.
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Added
  • Added a small chunk cache to prevent multiple lookups of same chunk.
  • Added an option to enable Bukkit ChunkMap to retain bukkit behavior of chunks. (Incompatible with async chunks)
  • Added EntityTNTPrimed and EntityFalling batching.
  • Added delayed chunk unloads for safe-block ticking.
  • Added a cache to already existing chunks to prevent heavy lookups in RegionFile#exists.
  • Added configuration to change no-permission message on carbon commands.
  • Added lighting queue system.
  • Added "FAST-PACKET-QUEUE" to queue combat packets asynchronously.
  • Added an option to disable scoreboard saving and player data saving.
  • Added an option to send scoreboard packets async. (Reduces Fly packet overhead by alot)
  • Added an "SKIP-PLAYER-MOVEMENT-CHECKS" to reduce load of getCubes on player movement.
  • Added Pearl/Potion horizontal offset.
  • Added Pearl risky teleportation system to prevent glitches.
  • Added an option to change fireball movement speed.
  • Added CPS limiter, CPS Tracker and Player#carbon()#getCPS. (Tracker needs to be on for limiter)
  • Added a secondary IP host for weird hosts. (Use with -DaltIP=true before -jar)
  • Added an option to change enderpearl hitbox size (Vanilla size is 0.25F)
  • Added Native Continued SWM support.
  • Added extra methods for HCTeam in PacketPlayOutMultiBlockChange.
  • Added an option to prevent invalid block loads by terrible anticheats. (Which used to result in a crash)
  • Added horizontal limit to ExplicitKnockbackProfile.
  • Added an option to fix suffocation causing faster falling speed.
  • Added Flush Consolidation Handler to reduce netty expensive flushing calls. (Disable with "-DPaper.disableFlushConsolidate=true")
  • Added more exploit strings for FAWE Crash exploit.
  • Added deepClone option for ChunkSnapshot system
  • Added per-player tracking range and tracking range cmd
  • Added an option to change initial chunk map size.
  • Added an option to allow arrows to bypass transparent blocks (Cobwebs, tripwire etc.)
  • Added Polar Anticheat support
  • Added critical hits API (EntityDamageEvent#isCritical)
Changed/Fixed
  • Recoded asynchronous EntityTracker from scratch. (Credits: @Steviebeenz)
  • Use faster collection for Entity Tracker entries. (Credits: @Steviebeenz)
  • Recoded chunk maps for both sync and asynchronous chunks with proper concurrency and RWLocks.
  • Optimized PlayerChunkMap ticking and PlayerChunk logic.
  • Used optimized fastutil collections for PlayerChunkMap. (Faster Chunk Loading)
  • Fixed chunk load lag upon teleporting to unloaded chunks.
  • Optimized chunk unloading to be done in batches.
  • Optimized block ticking and chunk ticking to be done in proper batches.
  • Fixed double-hit/extra damage vanilla bug. (Toggleable in configuration, also still allows rod-trick!)
  • Reduced CPU and Memory usage by reducing asynchronous tasks.
  • Improved hit detection by reducing load on PacketPlayInArmAnimation.
  • Replicated 1:1 knockback of stable version "2.3.6".
  • Reworked block hitting logic and added configuration options for it. (For people that want 2.3.6 kb, turn these off)
  • Fixed anvil-knockback behaviour, where knockback killed combos by reducing velocity over time.
  • Optimized Player#canSee usage.
  • Fixed entity hider leaks for sounds and some packets. (Visibility patch now fully works)
  • Reworked gamerules command and gamerules logic.
  • Optimized random block ticking by backported 1.16's system. (Credits: SpottedLeaf for the collection)
  • Reduced memory overhead of constant BlockPosition object creation.
  • Replaced PandaRedstoneWire with RedstoneTurbo (Experimental)
  • Optimized region file reading/writing.
  • Fixed compatibility with player spoofers, hologram plugins and citizens.
  • Fixed knockback causing fall distance and fall damage
  • Fixed NoSuchMethod error in RegionFiles for some JDKs.
  • Optimized RegionFile writing and reading.
  • Fixed turning off commands in settings but they would still get registered.
  • Fixed carbon's TP, Whitelist and GameRule commands overriding plugin ones.
  • Easy knockback profile values are now default vanilla values.
  • Fixed KnockbackSetEvent not being called.
  • Capped NIO maxCachedBufferSize to Paper's value.
  • Fixed pearl wall glitches
  • Packet handlers now return boolean. (**MUST UPDATE THE CODE THAT USES THIS API**)
  • Fixed jungle biome generation cache crash.
  • Fixed ghost blocks showing up server-side with fast breaking tools.
  • Fixed bucket and lilypad not updating on interaction cancel.
  • Fixed shutdown logic and now it uses proper exit codes.
  • Recoded gamerules command with tab-completion.
  • UserCache is now thread-safe and can be accessed async.
  • Fixed dupe glitch for PlayerVaultX.
  • Fixed placing inside yourself with snow layers. (@quadflame )
  • Fixed resource pack system kick bypass.
  • Fixed TileEntitySkull skin empty spam.
  • Fixed Items on death not being marked to owner properly.
  • Fixed WatchdogThread not working.
  • Fixed Iron Golem not attacking players.
  • Separated normal entity tracker and async entity tracker.
Removed
  • Removed scoreboard team invisibility patch.
  • Removed Spigot metrics (Reduces CPU usage.)
Carbon Loader Update (2.2)
The carbon loader has been re-worked from the ground up with security AND user-experience in mind. We have tested and optimized loader speeds, memory usage and startup time. The new loader is 10x faster than the previous loader.

Download your loader again. (Chose Retention-Carbon-ARM, if your CPU architecture is arm64.)

Note: WINDOWS support will only be given specifically to those who run Windows RDP hosted servers. If you do, please make a ticket at on our discord.
Changed/Fixed

  • Reverted Expert knockback profile changes back to normal.
  • Improved performance and reduced CPU usage and ram usage.
  • Fixed Exit codes and shutdown logic (Reported by @im_a_blobfish ).
  • Fixed invalidly placed blocks not updating properly (Reported by @quadflame & @refrainsclub)
  • Fixed Bukkit world unloading not working properly for Optimized Region File cache and file implementation.
Please restart your servers for changes to take effect
Changed/Fixed

  • Reverted Expert knockback profile changes back to normal.
  • Improved performance and reduced CPU usage and ram usage.
  • Fixed Exit codes and shutdown logic (Reported by @im_a_blobfish ).
  • Fixed invalidly placed blocks not updating properly (Reported by @quadflame & @refrainsclub)
  • Fixed Bukkit world unloading not working properly for Optimized Region File cache and file implementation.

Please restart your servers for changes to take effect
Changed/Fixed
  • Reverted Expert knockback profile changes back to normal.
  • Improved performance and reduced CPU usage and ram usage.
  • Fixed Exit codes and shutdown logic (Reported by @im_a_blobfish ).
  • Fixed invalidly placed blocks not updating properly (Reported by @quadflame & @refrainsclub)
  • Fixed Bukkit world unloading not working properly for Optimized Region File cache and file implementation.

Please restart your servers for changes to take effect.
Changed/Fixed
  • Improved loader performance.
  • Fixed Spark profiler agent crashing loader.
  • Fixed JVM not exiting properly.
  • Changed confusing express-launch messages.
Added
  • Bot knockback for Bolt to be directional (Configurable)
Changed
  • Fixed Expert knockback typo
  • Fixed EnderPearl glitch fix being too aggressive
  • Fixed Spark-Profiler crashing the jvm
  • Fixed invisible team patch breaking with other scoreboard teams
  • Fixed EntityHider issues
  • Fixed double sounds for various actions
Please restart your server to apply changes.
Added
- Added option to obfuscate Armor status packets to make it even for pvp servers.
- Added option to obfuscate Health packets to other clients to prevent Damage Indicator mods from working.
- Added configuration for no permission message of Carbon commands in spigot.yml.
- Added Bot NPC knockback support with player knockback.
- Added an option to toggle default tracking range for async tracker.
- Added TNT optimizations by @Steviebeenz

Changed/Fixed
- Fixed terrain control not working properly.
- Fixed lag caused by BUKKIT-UNLOAD-QUEUE being whilst async chunks were on.
- Fixed sticky piston crash reported by @BridgingDragon .
- Fixed block placement issues reported by @BridgingDragon .
- Removed Chunk-RT and console spam caused by it.
- Fixed unload queue implementation lag
- Recoded Chunk ticking (Backported from 1.13.2) [Massive performance boost]
- Fixed ResourcePack system not working properly.
- Fixed pearl glitch fix being too far offset.
- Fixed explosion size being offset wrong as reported by @RedolentHalo & @soren .
- Improved pagination for knockback commands.
Fixed/Changed
  • Added an option "CHINA-OVERRIDE" for China users.
  • Optimized the loader for Chinese users.
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